Prevalence of internet gaming disorder among engineering student of engineering institute of Belagavi City, Karnataka, India

Authors

  • Salman Khan Department of Public Health, J. N. Medical College, Kaher, Belagavi, Karnataka, India
  • Ashwini Narasannavar Department of Public Health, J. N. Medical College, Kaher, Belagavi, Karnataka, India
  • Mubashir Angolkar Department of Public Health, J. N. Medical College, Kaher, Belagavi, Karnataka, India

DOI:

https://doi.org/10.18203/2394-6040.ijcmph20214992

Keywords:

Internet gaming disorder, Online gaming, Gaming addiction, Game, IGD-9, PUBG

Abstract

Background: Today internet is reaching every corner of the world. This has created increase in games who play games online. Cases of suicide attempts, suicide death, self-harm allegedly have been reported from all parts of India. To estimate the prevalence of internet gaming disorder (IGD) among engineering students of engineering institute of Belagavi city.

Methods: 262 engineering students studying in Engineering Institute of Belagavi city were enrolled. Information on socio-demographic were collected by using questionnaire DSM-5 IGD-9 standard tools were used to estimate IGD prevalence. Data were analysed using SPSS software.

Results: Out of 262 participants, 77.9% were males and 22.1% were females. Prevalence of internet gaming disorder was 9.1% among engineering students.

Conclusions: Prevalence of internet gaming disorder was high among males, youths, low income class and who spent 3.5hr of time daily in gaming.

References

Aggarwal S, Saluja S, Gambhir V, Gupta S, Satia SPS. Predicting likelihood of psychological disorders in PlayerUnknown’s Battlegrounds (PUBG) players from Asian countries using supervised machine learning. Addict Behav. 2020;101:106132.

Jeong EJ, Kim DH. Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychology, Behav Soc Netw. 2011;14(4):213-21.

World Health Organization. Gaming disorder. 2018. Available at: https://www.who.int/features/qa/ gaming-disorder/en/. Accessed on 06 February 2020.

Savanthe AM, Savolu CS. Internet gaming disorder: a public health concern. Int J Community Med Public Heal. 2019;6(8):3532.

Del Barrio V. Diagnostic and statistical manual of mental disorders. In: The Curated Reference Collection in Neuroscience and Biobehavioral Psychology. American Psychiatric Association. 2016. Available at: https://psychiatryonline.org/doi /book/10.1176/appi.books.9780890425596. Accessed on 24 May 2021.

American Psychiatric Association. Other Mental Disorders. In: Diagnostic and Statistical Manual of Mental Disorders. American Psychiatric Association. 2013.

Punjab teen spends whopping Rs 16 lakh on PUBG in-game transactions. Technology News. The Indian Express. Available at: https://indianexpress.com/ article/technology/gaming/punjab-teenager-khagar-pubg-16-lakh-in-app-purchases-6489572/. Accessed on 24 May 2021.

25-year-old kills father for not allowing him to play PUBG in Karnataka. Latest News India - Hindustan Times. Available at: https://www.hindustantimes. com/india-news/25-year-old-kills-father-over-pubg-in-karnataka/story-lYkVFMy0WuvYMD3FOyIpbI. html. Accessed on 24 May 2021.

Andhra Pradesh Boy plays PUBG game ignoring food and water for days, dies – The Hindu [Internet]. Available at: https://www.thehindu.com/news/ national/andhra-pradesh/boy-dies-after-playing-pubg- game/article32330207.ece. Accessed on 24 May 2021.

Scolded for playing PUBG, teen ends life. Vadodara News - Times of India. Available at: https://timesofindia.indiatimes.com/city/vadodara/scolded-for-playing-pubg-teen-ends-life/articleshow/ 77896412.cms. Accessed on 24 May 2021.

PUBG Mobile Ban Fallout: Two Youngsters Died by Suicide For Being Deprived of The Game. Available at: https://www.news18.com/news/tech/pubg-ban-fallout-two-youngsters-commit-suicide-for-being-deprived-of-the-game-2855509.html. Accessed on 24 May 2021.

Müller KW, Janikian M, Dreier M, Wölfling K, Beutel ME, Tzavara C, et al. Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates. Eur Child Adolesc Psychiatry. 2015;24(5):565-74.

Al-khaleefi RNA, Al-shammari ET. Online Gaming Addiction Among Adolescents In Kuwait : Private Sector. 2019;97(24):3764-81.

Wu AMS, Chen JH, Tong KK, Yu S, Lau JTF. Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China. J Behav Addict. 2018;7(1):62-9.

Von Der Heiden JM, Braun B, Müller KW, Egloff B. The association between video gaming and psychological functioning. Front Psychol. 2019;10:1-11.

Stevens MWR, Dorstyn D, Delfabbro PH, King DL. Global prevalence of gaming disorder: A systematic review and meta-analysis. Aust N Z J Psychiatry. 2020.

Milani L, La Torre G, Fiore M, Grumi S, Gentile DA, Ferrante M, et al. Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates. Int J Ment Health Addict. 2018;16(4):888-904.

Downloads

Published

2021-12-27

How to Cite

Khan, S., Narasannavar, A., & Angolkar, M. (2021). Prevalence of internet gaming disorder among engineering student of engineering institute of Belagavi City, Karnataka, India. International Journal Of Community Medicine And Public Health, 9(1), 175–180. https://doi.org/10.18203/2394-6040.ijcmph20214992

Issue

Section

Original Research Articles