Prevalence of internet gaming disorder among engineering student of engineering institute of Belagavi City, Karnataka, India
DOI:
https://doi.org/10.18203/2394-6040.ijcmph20214992Keywords:
Internet gaming disorder, Online gaming, Gaming addiction, Game, IGD-9, PUBGAbstract
Background: Today internet is reaching every corner of the world. This has created increase in games who play games online. Cases of suicide attempts, suicide death, self-harm allegedly have been reported from all parts of India. To estimate the prevalence of internet gaming disorder (IGD) among engineering students of engineering institute of Belagavi city.
Methods: 262 engineering students studying in Engineering Institute of Belagavi city were enrolled. Information on socio-demographic were collected by using questionnaire DSM-5 IGD-9 standard tools were used to estimate IGD prevalence. Data were analysed using SPSS software.
Results: Out of 262 participants, 77.9% were males and 22.1% were females. Prevalence of internet gaming disorder was 9.1% among engineering students.
Conclusions: Prevalence of internet gaming disorder was high among males, youths, low income class and who spent 3.5hr of time daily in gaming.
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