Prevalence of problematic online gaming among undergraduate medical students and its relation to well-being, self-esteem and depressive mood in Goa, India

Authors

  • Abhishek U. Bicholkar Department of Preventive and Social Medicine, Goa Medical College, Goa, India
  • Amit Dias Department of Preventive and Social Medicine, Goa Medical College, Goa, India
  • Von Mascarenhas Department of Preventive and Social Medicine, Goa Medical College, Goa, India

DOI:

https://doi.org/10.18203/2394-6040.ijcmph20190598

Keywords:

Problematic online gaming, Well-being, Self-esteem, Depressive mood

Abstract

Background: Online video games are one of the most popular recreational activities irrespective of age, gender and culture. Gaming disorder has been recently included in the 11th Revision of the international classification of diseases (ICD-11). Thus online video game addiction among people is a serious mental health issue and unfortunately, research on this addiction is still in its infancy. Thus the present study examines the prevalence of problematic online gaming among undergraduate medical students and its association with demographic variables, and health-related measures like well-being, self-esteem and depressive mood.

Methods: The present cross-sectional study was conducted among the undergraduate students of Goa medical college using online survey method. Problematic online gaming was assessed using the problematic online gaming questionnaire short form (POGQ-SF). Additionally, well-being was assessed using the satisfaction with life scale (SWLS), self-esteem was assessed using Rosenberg’s self- esteem scale (RSES) and depressive mood was assessed using the patient health questionnaire (PHQ-9).

Results: According to POGQ-SF, 8% of the study participants showed problematic online gaming. It was significantly associated with sex of the study participants, frequency of online gaming, duration of internet use per day and duration of a gaming session.

Conclusions: Playing online games is a widespread activity among undergraduate medical students and a substantial proportion of these students exhibit addictive behaviours with regards to online gaming. Further research in terms of longitudinal studies involving larger samples of general population is needed to throw light on causal relationship between problematic online gaming and related factors.

References

Rosenberg KP, Feder LC. Behavioural addictions: Criteria, Evidence, and Treatment. Elsevier. 2014; 415.

Mei S, Yau YHC, Chai J, Guo J, Potenza MN. Problematic Internet use, well-being, self-esteem and self- control: Data from a high-school survey in China HHS Public Access. Addict Behav. 2016;61:74–9.

Griffiths M. Online video gaming: what should educational psychologists know? Educational Psycholo Practice. 2010;26(1):35–40.

Ng BD, Wiemer-Hastings P. Addiction to the Internet and Online Gaming. Cyberpsychology behavior. 2005;8(2).

Soper WB, Miller MJ. Junk-time junkies: An emerging addiction among students. School Counselor. 1983;31(1):40–3.

Shotton MA. Computer addiction?: A Study of Computer Dependency. 1st ed. Taylor & Francis; 1989: 330.

American Psychiatric Association: Diagnostic and Statistical Manual of Mental Disorders. Fifth Edition. Arlington, VA: American Psychiatric Association; 2013.

ICD-11 - Mortality and Morbidity Statistics. Available at https://icd.who.int/browse11/l-m/en#/http%3A%2F%2Fid.who.int%2Ficd%2Fentity%2F338347362. Accessed 13 July 2018.

Király O, Griffiths MD, Urbán R, Farkas J, Kökönyei G, Elekes Z, et al. Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample. Cyberpsychol, Behav Soc Netw. 2014;17(12):749–54.

Pápay O, Urbán R, Griffiths MD, Nagygyörgy K, Farkas J, Kökönyei G, et al. Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents. Cyberpsychol Behav Soc Netw. 2013;16(5):340–8.

Pavot W, Diener E, Colvin CR, Sandvik E. Further Validation of the Satisfaction With Life Scale: Evidence for the Cross-Method Convergence of Well-Being Measures. J Pers Assess. 1991;57(1):149–61.

Diener E, Emmons RA, Larsen RJ, Griffin S. The Satisfaction With Life Scale. J Pers Assess. 1985;49(1):71–5.

Baumeister RF, Campbell JD, Krueger JI, Vohs KD. Rosenberg self-esteem scale. 2003.

Spitzer RL. Patient health questionnaire: PHQ. New York State Psychiatric Institute, 1999. Available at https://search.library.wisc.edu/catalog/999907635102121. Accessed 13 July 2018.

Naskar S, Victor R, Nath K, Sengupta C. “One level more:” A narrative review on internet gaming disorder. Ind Psychiatry J. 2016;25(2):145–54.

Ko C-H, Yen J-Y, Chen C-C, Chen S-H, Yen C-F. Gender Differences and Related Factors Affecting Online Gaming Addiction Among Taiwanese Adolescents: J Nervous Mental Dis. 2005;193(4):273–7.

Wartberg L, Kriston L, Thomasius R. The Prevalence and Psychosocial Correlates of Internet Gaming Disorder. Dtsch Arztebl International. 2017;114(25):419–24.

Bhatia M, Rajpoot M, Dwivedi V. Pattern of internet addiction among adolescent school students of a North Indian city. Int J Community Med Public Health. 2016;2459–63.

Wang CW, Chan CLW, Mak K-K, Ho S-Y, Wong PWC, Ho RTH. Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study, 2014. Available at: https://www.hindawi.com/journals/tswj/2014/874648/. Accessed 23 July 2018.

Kim NR, Hwang SS-H, Choi J-S, Kim D-J, Demetrovics Z, Király O, et al. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria. Psychiatry Investigation. 2016;13(1):58.

Ng BD, Wiemer-Hastings P. Addiction to the Internet and Online Gaming. Cyber Psychol Behavior. 2005;8(2):110–3.

Wang C-Y, Wu Y-C, Su C-H, Lin P-C, Ko C-H, Yen J-Y. Association between Internet gaming disorder and generalized anxiety disorder. J Behav Addict. 2017;6(4):564–71.

Ryu H, Lee JY, Choi A, Park S, Kim DJ, Choi JS. The Relationship between Impulsivity and Internet Gaming Disorder in Young Adults: Mediating Effects of Interpersonal Relationships and Depression, 2018. Available at: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5877003/. Accessed on 22 July 2018.

Downloads

Published

2019-02-22

How to Cite

U. Bicholkar, A., Dias, A., & Mascarenhas, V. (2019). Prevalence of problematic online gaming among undergraduate medical students and its relation to well-being, self-esteem and depressive mood in Goa, India. International Journal Of Community Medicine And Public Health, 6(3), 1133–1138. https://doi.org/10.18203/2394-6040.ijcmph20190598

Issue

Section

Original Research Articles