Effects of video game on socio- behavioral environment

Authors

  • P. Shirley Department of Community Medicine, Tagore Medical College and Hospital, Rathinamangalam, Vandalur, Chennai, Tamil Nadu, India
  • Balaji Arumugam Department of Community Medicine, Tagore Medical College and Hospital, Rathinamangalam, Vandalur, Chennai, Tamil Nadu, India
  • E. Suganya Department of Community Medicine, Tagore Medical College and Hospital, Rathinamangalam, Vandalur, Chennai, Tamil Nadu, India
  • M. Gowthamraj Department of Community Medicine, Tagore Medical College and Hospital, Rathinamangalam, Vandalur, Chennai, Tamil Nadu, India

DOI:

https://doi.org/10.18203/2394-6040.ijcmph20185253

Keywords:

Video game usage, Video game addiction, Adolescent video game usage, Video game and behavioral changes

Abstract

Background: Nowadays the teens playing outdoor games are difficult to be seen and of course, they play all these games not in reality but in a screen using video games. The biggest revolution in electronic world has put our teens more addicted towards video games which not only affect their academic performance but also have impact on their behaviour and health. The objectives of the study were to assess the pattern of video game usage among the study population; to determine the influence of video game in behaviour of the study population.

Methods: The study was conducted as a cross sectional study during January and February 2018, among medical students of tertiary care hospital, Chennai. The data was collected using preformed pretested questionnaire. Data were analyzed using SPSS 21.

Results: Out of 211 study participants, majority 168 (80%) were males. Around, 97 (45.9%) participants, liked to play during night hours and most 114 (54.1%) of them preferred adventure and racing games. The change in behavioral patterns like, skipping sleep 20 (25.3%), using bad words 22 (27.8%), betting 40 (50.6%), risky stunts 38 (48.1%) were observed. Around half of the participants 97 (46%) were giving complaints of various health problems like finger pain, 72 (34.1%) wrist pain, 63 (29.8%) neck pain, and 54 (26%) eye pain due to usage of video games.

Conclusions: The behavioral patterns explored in this study are alarming which suggest that this age group has to be sensitized on the self control to use the video games. 

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Published

2018-12-24

How to Cite

Shirley, P., Arumugam, B., Suganya, E., & Gowthamraj, M. (2018). Effects of video game on socio- behavioral environment. International Journal Of Community Medicine And Public Health, 6(1), 258–262. https://doi.org/10.18203/2394-6040.ijcmph20185253

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Section

Original Research Articles